Comic development

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I was going to create my comic in traditional media not only because I am better at drawing with pencil and paper but also because my laptop has been experiencing some technical problems lately. I think that drawing traditional can also reflect that loose style much better than if it was done on Photoshop. Using pencils as a means of creating a comic also stays true to a lot of famous comic artists and although recently some have taken a more technical stance (on the colouring side) they still draw out some of their work, if only in a sketch or planning form. As I said my laptop has been experiencing some technical problems lately but my knowledge of a traditional media worked as a great solution and is a testament to the reliability of traditional media when technical means fail. I was impressed with the end result as it all came together much more successfully than I thought it would, I also enjoyed returning to traditional media for the first time in a while. Above are some plan sketches which gave me a great insight into how much planning actually goes into the making of a comic.


For the cover page I used a fine liner to help capture the thin and loose lines but they ended up being to rigid (most likely due t my fear of making a mistake that could not be undone). That being said, fine liner did work on the cross-hatching on the title of the comic. I chose the title ‘BRINK space stories’ because I think that it not only reflected my story, but also my artistic direction. Traditional media, though convenient as I mentioned before, definitely has its disadvantages. One of these was the aspect of colouring (which is why I have only lightly shaded the background of space to keep focus on the foreground) colouring with pencils is only a skill I have recently started to grasp. It is very easy to take such effects as the transform tool, gradient tool among others such as the layer effects filters for granted. I also tried some cross-hatching with my pencils but some of them proved to have too big of an edge having been worn down and the effect didn’t really work because (for the astronauts helmet) I had to work around a very different form. Lastly I added additional effects to the cover to make it more believable such as an issue number and a bar code.


I decided not to use a fine-liner as I felt it stood out to be to sharp and this didn’t work on a visual level when compared to the softness of the pencils. Taking inspiration from my research, I did include speech and thought bubbles as well lines to indicate certain motion such as the activation of the airlock. Taking great influence from my artist I also included a great variety of panels, angles and visual techniques. Also, I overlapped the panels and manipulated the speech boxes to fit the scene. I feel that the order may be somewhat confusing for people who don’t read too many comics however this isn’t a massive issue for either party. Using digital media would probably have helped me in achieving greater contrast and better lighting effects however I find the un-replaceable charm of pencil colour adds my own stylistic twist onto the comic. It is also worth noting my use of these colours to Identify different dialogue in the story. I use a standard yellow for the main characters speech but a red bud bubble to indicate the hazards that the ships computer is saying.


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